March 1st, 2010
Eyonix (blue poster) released some new information today regarding the upcoming stat changes we will see in Cataclysm. I must admit, I was initially a bit anxious about this whole change. My fear was that, in an attempt to make stats easier to understand, it might just make it all too simple.
I would strongly advise anyone to read the full post, which you can see by clicking on this link, and in the meanwhile, we will take a closer look at what moonkins can expect.
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Tags: cataclysm, crit, haste, hit, skills
Posted in Gear | 3 Comments »
February 24th, 2010
Just thought I would cover some of the initial druid changes on the PTR. I say “initial”, because I really hope this isn’t the last we will see. Ghostcrawler said they wanted to give us a burst ability for PvP (which might spill over into PvE), and acknowleged that moonkins was too dependant on eclipse, while at the same time passing on two quite solid suggestions in the druid forums.
So it is a bit disheartening to see the following:
- Nature’s Grasp: Now has 3 charges, up from 1.
Great for PvP I suppose. Definately not bursty, but anything helps the dueling moonkins, I suppose.
- Starfall: Te damage done by this spell has been significantly increased.
Great. In reality, it increases the initial hit by an average of 140 damage, and the splash damage by 23 damage. This gives it another 2.800 damage on a single target, or 3.260 for two targets. Not a massive buff, but a buff none the less, though it can hardly be considered a burst to do 2,8k more damage over 10 seconds.
- Typhoon: Mana cost reduced to 25%, down from 32%.
Allow me to take a moment to jump up and down. We now save 245 mana on each Typhoon. Joy.
I really hope that this is not the last thing we have seen to moonkin buffs this patch. A lot of other classes are getting some really nice buffs, and I do think we should get some love as well. Never the less, it’s not like the patch is out yet, so we might see more stuff coming soon.
Tags: nature's grasp, patch 3.3.3, starfall, typhoon
Posted in Talents | 8 Comments »
February 23rd, 2010
I get a lot of questions from people asking how to gear up their moonkin. Links to armories, comparasons between this item and that and so on.
Unfortunately, the answer is not always as clear cut as one might think. There is a lot of things to take into consideration, and to perform to our fullest we need to know what to aim for.
Our stat priority has changed a bit over the last few major content patches. It can be difficult to keep yourself up to date, so lets take a good look at our stats, once and for all.
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Tags: crit, damage, haste, starfire, tier 10, wrath
Posted in Gear | 13 Comments »
February 18th, 2010
In the past few days, Ghostcrawler has made two comments in Moonkin threads across the official WoW forums.
The first comment was to a suggestion to make Owlkin Frenzy be an on-use ability, such as Beastial Wrath or the like. Ghostcrawler didn’t seem to like that idea, stating that “I also don’t think it’s a great place to buff them for PvE. There are fights without a lot of predictable raid damage, and void zone diving shouldn’t be critical in keeping your dps up.”.
Thats all fine and dandy, Ghostcrawler. I understand if you don’t want to give us a burst ability, or if it’s too big a change to make at this point in the expansion. It would be rather easy to balance though, and would give us that little edge.
The second comment was aimed at a suggestion about changing Glyph of Wrath into something that increased its cast time by 0,5 seconds, and its damage by x%, to account for the longer cast time. This is a brilliant idea, because it would give us better scaling with haste, and it would remove a rather useless glyph. Ghostcrawler, however, stated that “I understand the intent and it’s clever in a way, but we would be hesitant to introduce a glyph that would actually be a bad glyph for players who weren’t capable of benefiting from a bunch of haste.”.
This makes no sense to me. We already have Glyph of Healing Touch, which is the excact opposite of what is proposed for Glyph of Wrath and that doesn’t seem to worry the developers. Even if new players did use the “new” Glyph of Wrath, it would probably not be a very big deal for them. Never the less, this is how the developers feel, and I suppose they know what they are doing.
However, the PTR forums are getting clearned up, which usually means that the PTR is coming soon. I find this curious, to say the least, because we usually don’t get many comments in moonkin threads.
This is pure speculation, but maybe – MAYBE – Ghostcrawler is passing on these two ideas, and being so “active” in moonkin threads, because they have something else in store for us?
- QQ
Tags: damage, ideas, owlkin frenzy, wishlist, wrath
Posted in Talents | 6 Comments »
February 16th, 2010
As you know, my new guild only does 25 man runs three days each week, and tonight we stepped in for our second full night on Lich King. Two hours in, and we had him down to 9%, but we wiped for unknown reasons.
We were so disheartened that we simply released and ended the raid.
Lets talk about that fight for a bit…
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Tags: awesome, damage, Icecrown Citadel
Posted in Raiding | 6 Comments »