Wouldn’t it be cool?

In a previous blog, I ranted a bit about the fact that our damage is tied up in two talents, that our key talents are rather useless and that our rotation lack some greater finesse, a move of awesomeness, something that makesa difference.

And it doesn’t really seem fair that I always bitch and moan without actually giving some suggestions for what could be changed. I can’t rightfully complain about what I have without saying that I want. So i started to think about what could fix our problems and add a bit more.. bling to our playstyle. Treants are nice, but they are not a massive part of our playstyle. We can do without, and when we decide to summon them, their damage is medicore at best. Starfall is fun and unique, especially on AOE packs, but it lacks the damage and general awesomeness on a bossfight.

It would have to be something that can fill the gap where we need it. Something that would benefit equally from haste and crit, especially when crit and haste are meeting some nasty soft caps. It could be a long cast spell, a channeled spell like Mind Flay, or a skill that modifies something we already have.

Nature’s Grace

My first notion would to change Nature’s Grace. Its a nice spell, but it hinders us at higher levels. If we didn’t have the haste from Nature’s Grace, haste would be a much more beneficial stat for us. Wrath wouldn’t be at GCD, but if Nature’s Grace added a constant damage increase equal to the haste, it would allow us to get more haste for wrath, which would also benefit starfire. It could be something simple as a 10% damage increase for 3 seconds after a crit, or an ability that stacks on crits, and on the third crit your spell would do double damage. That would be fun! Imagine the utility in PvP, and imagine what this would do to starfire. It would obviously not include crits from moonfire and starfire, and it would still have to be balanced. I’m not looking for a buff, I’m looking for a fix that will allow us to continue to scale in the future.

It would be very easy to fix us by changing Nature’s Grace. Removing the haste from that would allow us the full benefit from Bloodlust, even while spamming wrath, and it would raise our haste cap so we can be a bit more casual with our haste.

But if I can’t have that, I can certainly dream:

Hadoken

hadoken I’ve always fancied the idea of a moonfire going horisontal. Like the Hadoken from the Blue Mage from 8 Bit Theatre. It just seems so moonkinly with the white energy beam. A 3 second channeled, 10 yard beam of pure light, ripping through the air, blasting the enemy away. If this was a channeled spell, it could act just like mind flay, and we could cast it during Bloodlust when we would normally get nothing from Solar Eclipse anyways. But this idea lacks the bonus to the general rotation. If you would only use it during bloodlust, then it would be used once every fight. Also, the white beam of power would probably not sit well with.. pretty much anyone not casting it.

Image is taken from 8 Bit Theatre.

Stars Grace

stars-grace If we have to make it easy for the developers, maybe we can use something already in the game and modify it for our needs. A 51 point talent that casts a beam of light, like we see from the moonkins on Hodir or those little lanterns from the Moonglade event. This could do numerous things for us. The most interesting thing I can come up with, would be if it extended our current eclipse by 15, or even 30, seconds (taking note of the bloodlust issue again). It would benefit us outside of Bloodlust aswell: If we simply want to continue our lunar eclipse for another 15 seconds because we need some big numbers, or if we are on a Loatheb-like fight where we would want to have as much time under solar eclipse as possible. It would be fun to do, and we would get a bit of bling from the pillar of light coming down during the duration.

Image is from Andrige’s Moonkin skin pack.

Chaos moonkin

chaos One thing that really floats my boat is the idea of an enrage kind of ability, like Beastial Wrath. We can certianly play a lot with what bonuses this ability would do, but it would basicly ensure that we get a damage bonus when we want it. Currently, we are under the (Nature’s) grace of eclipse to ensure any form of damage increase, and we can do nothing, except for sprouting some friends and calling down some stars, for a minor damage increase.

The chaos moonkin would have a damage buff and some awesome graphics, sort of like when a warlock uses his metamorphisis. Green flames and dark shadows gliding all around us, along with a general damage bonus and something fun – our spells doing 30% more damage as dots (ala T10) or something else that would be a general increase to our damage for a short period of time. We could make Typhoon a baseline skill (yeah, who takes it for raiding anyways?), move Starfall up to where Typhoon used to be, and place this little beauty at the bottom of our talent tree for some serious fun.

The image is just a quick photoshop of how I imagine a Chaos Moonkin could look.

What do you think? What would you like to see?

- QQ

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