Quick Quip: 3.3.3 druid changes

Just thought I would cover some of the initial druid changes on the PTR. I say “initial”, because I really hope thisĀ  isn’t the last we will see. Ghostcrawler said they wanted to give us a burst ability for PvP (which might spill over into PvE), and acknowleged that moonkins was too dependant on eclipse, while at the same time passing on two quite solid suggestions in the druid forums.

So it is a bit disheartening to see the following:

  • Nature’s Grasp: Now has 3 charges, up from 1.

Great for PvP I suppose. Definately not bursty, but anything helps the dueling moonkins, I suppose.

  • Starfall: Te damage done by this spell has been significantly increased.

Great. In reality, it increases the initial hit by an average of 140 damage, and the splash damage by 23 damage. This gives it another 2.800 damage on a single target, or 3.260 for two targets. Not a massive buff, but a buff none the less, though it can hardly be considered a burst to do 2,8k more damage over 10 seconds.

  • Typhoon: Mana cost reduced to 25%, down from 32%.

Allow me to take a moment to jump up and down. We now save 245 mana on each Typhoon. Joy.

I really hope that this is not the last thing we have seen to moonkin buffs this patch. A lot of other classes are getting some really nice buffs, and I do think we should get some love as well. Never the less, it’s not like the patch is out yet, so we might see more stuff coming soon.

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