Enchants are usually pretty straight forward. Here is what you should generally go for:
Head: 30 spellpower/20 crit – obtained from Kirin Tor at revered reputation
Shoulders: 24 spellpower/15 crit obtained from Sons of Hodir at exalted reputation
Back: 23 haste
Chest: 10 stats
Wrists: 30 spellpower
Gloves: 28 spellpower
Leggings – 50 spellpower/20 spirit
Boots: Tuskaar’s Vitality (for the speed increase)
Weapon: 63 spell power for 1-handed weapons, 82 spell power for 2-handed weapons.
But what about…?
An alternative to Tuskars Vitality is to get 12 crit/12 hit on boots. However, it is generally accepted that the 8% run speed increase from Tuskaar’s Vitality is a bigger increase in damage, as it allows you to move from A to B faster, giving you more time to stand still and nuke.
Effects such as Black Magic, which adds a haste proc, is not very desirable for a moonkin, as it is hard to control. If it procs during solar eclipse, it will largely be wasted, whereas a pure spell power enchant will increase the damage on all of your spells.


