Graphics galore

Many moons ago, I asked a few people what they thought my site needed in terms of layout. And the most concerning bit of feedback I got was that the site wasn’t very moonkin-y. It wasn’t really immediately obvious that this was a moonkin blog, what with the weird name and such. It would only really be people who had been on the blog before and read the posts, who would really know that it was a moonkin blog. New visitors would have to read the content, and by then, you might actually already lose a potential reader.

To begin with, I changed the theme of the blog and added the changing gallery at the top of the front page to let people in on what the site was about. That was all fine and dandy, but it wasn’t enough. I set out to find something bigger…

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How to find a guild

Whether you are just starting out at level 80, have been on a break from raiding or simply want to find a new home foryourself, getting yourself into a comfortable place in a PvE guild can be difficult to swing.

I’ve been in a lot of guilds over the years. Some, because I was having a fresh start on a new server and a new character. Others because I needed a change of pace or perhaps a guild with focus other content.

So how do you do it? How do you find that perfect guild?

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Draw a Druid winner!

The Draw a Druid competition got a good amount of submissions, but now it’s time to find a winner. It’s nice to see people joining in on the fun, despite lack of skill or time.

It wasn’t easy to pick a winner, it truly wasn’t. And as I already stated back in the original thread, I would pick a winner based on effort, and not skill alone. The winner, however, made a drawing that cracked a smile on my face, about a problem we all face every week, an issue that spurs enormous amounts of jealousy, at least on my part.

The winner is…

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Why bring a mage?

Putting together raid groups can be troublesome. You need to make sure your group gets as many raid buffs as possible, that you have enough healers to keep the raid alive, and that you have enough tanks to fit the encounter. And with 10 classes, 30 specs, and a mere 25 raid spots to fill, it’s not always a walk in the park.

The obvious choice, of course, is to bring the classes that can perform well, and at the same time give the group a wide range of buffs. I mean, you wouldn’t want to take a class just for its damage, right? And I’ve begun to wonder, why would anyone really bother to bring a mage? I mean, all they give the group is an intellect buff that we can get from warlocks instead, a crit buff on the target that warlocks can bring, and a personal crit buff that they usually give to each other. I mean, lets be fair, how useful are they?

Obviously, this is gibberish. And yet, I find myself cupping my face from time to time, when I see comments such as “Why bring a moonkin?”.

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Loot systems

I’ve certainly been around the block – when it comes to raiding at least. I’ve been in numerous guilds ever since I started raiding back in Vanilla, although admittedly, it wasn’t very serious back then.

None the less, I’ve seen a good representation of guilds and how they handle loot. Some are fair, some are not. Some are simple and work really well, and others are really complicated without achieving anything.

I’d like to go through the most common systems of distributing loot (read: The one’s I’ve dealt with) and how they work. Who knows, maybe one of them will speak to you and your guild.

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