Posts Tagged ‘force of nature’

3.3 live this week

Tuesday, December 8th, 2009

Just thought i would make a small update, because I know you will be visiting my blog before you go to MMO-champion. According to Boubouille, patch 3.3 will be online this week. Yay!

I don’t know how he got this information, cause it’s not official yet, but I’ll take his word for it. Here is a summary of the changes specific to moonkins:

  • Rebirth: The cooldown on this spell has been lowered from 20 minutes down to 10 minutes. Cannot be used in Arenas.
  • Talents
    • Balance
      • Eclipse: This effect will not activate again within 15 seconds of either type of Eclipse effect firing, in addition to the existing 30-second cooldown for each type of Eclipse.
      • Force of Nature: Health on the treants has been increased.
  • Pets
    • Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
  • Bug fixes
    • Glyph of Hurricane: Now modifies the spell tooltip on Hurricane to indicate the spell also applies a movement slowing effect.
    • Hurricane: When cast from Bear Form, Cat Form, or Dire Bear Form, this spell will now channel properly instead of stopping the channel as soon as the shapeshift is cancelled.

Also. while it is not covered in the official patch notes, tier 8 2-piece set bonus should be nerfed to 7%, while the percentage gained on Eclipse in general is increased by 10%.

What about me?

Wednesday, November 4th, 2009

Our damage is dependent on two talents. Sure, we spend over 50 points in the tree, but the biggest increase to our damage comes from just two talents: Eclipse and Nature’s grace. The rest of the talents are just static increases – these two is the direct and biggest buff to over 80% of our total damage. When most of our damage is dependant on two talents – talents which, as i mentioned in my previous blog, are facing some massive obstacles – it hurts us when these talents are restricted.

I find it strange that our bread and butter comes from these talents in particular. Most other classes have single point talents at every second tier that plays a major role in a characters rotation, but ours are a bit lacking – especially at the bottom of the talent tree.

Be it Living Bomb, Feral Spirit, Divine Storm, Metamorphosis, Blade Storm or another 51 point talent, they are all very central to the playstyle of the spec. But all we have is long cooldown abilities like Treants and Starfall, which are talents we gain very little for compared to our Eclipse and Nature’s Grace. And don’t even get me started on Typhoon!

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