Posts Tagged ‘hit’

Cataclysm stat and system changes

Monday, March 1st, 2010

Eyonix (blue poster) released some new information today regarding the upcoming stat changes we will see in Cataclysm. I must admit, I was initially a bit anxious about this whole change. My fear was that, in an attempt to make stats easier to understand, it might just make it all too simple.

I would strongly advise anyone to read the full post, which you can see by clicking on this link, and in the meanwhile, we will take a closer look at what moonkins can expect.

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Our current predicament

Sunday, January 10th, 2010

We have been swimming in new loot for the past month or so, and we are crawling closer and closer to (or further and further away from) our soft crit cap. Up until Icecrown Citadel, I have been working feverishly on keeping my haste near 400, but with just a few upgrades from ICC, it is quite impossible. I am currently less than 1% away from being soft crit capped, and I am almost certain to reach it with the next major upgrade.

But it’s not all bad. I know I have scorned haste quite a lot in the past, but I have had a bit of change of heart after hearing a few arguments and checking through logs. But how do we go about handling haste and crit in ICC?

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Best-In-Slot theorycrafting

Wednesday, December 16th, 2009

I have never been a fan of Best-In-Slot lists. People tend to forget that, while a list of items might yield a set of stats that will give you the absolute biggest upgrade, there could still be other setups that aren’t very far behind. People get tunnelvision and start only going for those items. Instead, I look at it like a Better-In-Slot list; Upgrades that you would like to get, which would put you at a comfortable amount of stats.

So, I wanted to try and take a closer look at the upgrades available in ICC, and I’ve created a quick, very noobish spreadsheet with some of the drops. The list is mostly made from items from ICC25 (with only one item from ICC10, Muradin’s Spyglass). This is just a preliminary list, but I suppose ill work on it and tweak it as we go along.

One of the major issues with this list is the topic of caps. From doing this, and the discussion on MMO-Champion that followed, I realised that I am a mere 1,66% crit away from being soft crit capped during luanr eclipse. This is troublesome, because I don’t have the mental capacity to recalculate the value of crit after that.

I did, however, come pretty close to a number that supported that it would still be most valuable to stack crit. The deal is generally, according to what I found, that its worth stacking crit until you can swap to have 712 haste rating and still be soft crit capped. This is not impossible with ICC gear, but I need to do some more research before I can set an actual conclution.

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Caps, caps, caps!

Wednesday, November 4th, 2009

Back when i played my hunter, I had two goals: Get hit capped and get as much agility as bloodelfinly possible. As a feral druid, I simply had to have enough stamina and then stack agility (for the level I was raiding, at least). But as a moonkin, I find that my headaches frequently return when I’m planning ahead on gear wishes.

For the blissfully ignorant, let’s just cover the caps: 263 hit rating, 400 haste rating, and then pump up your crit. Spellpower is not really something we can gear for – we try to get as much spellpower from our gems, but other than that, it pretty much comes along as we get gear upgrades.

Hit is obviously a great concern. While I wouldn’t lie sleepless at night about being 10 hit rating below the cap, I do generally want to stay above the cap – actually, because of my “luck” with gear, I was recently as high as 130 hit rating above the cap. I want to keep my haste around 400, but my general rule of thumb is to allow it to swing down to 350 and up to 450 – although if I reach that high, I can easely switch my haste ring for another ring with crit. But once these caps are met, the issues start surfacing.

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