Posts Tagged ‘ideas’

Quick Quip: Speculations

Thursday, February 18th, 2010

In the past few days, Ghostcrawler has made two comments in Moonkin threads across the official WoW forums.

The first comment was to a suggestion to make Owlkin Frenzy be an on-use ability, such as Beastial Wrath or the like. Ghostcrawler didn’t seem to like that idea, stating that “I also don’t think it’s a great place to buff them for PvE. There are fights without a lot of predictable raid damage, and void zone diving shouldn’t be critical in keeping your dps up.”.

Thats all fine and dandy, Ghostcrawler. I understand if you don’t want to give us a burst ability, or if it’s too big a change to make at this point in the expansion. It would be rather easy to balance though, and would give us that little edge.

The second comment was aimed at a suggestion about changing Glyph of Wrath into something that increased its cast time by 0,5 seconds, and its damage by x%, to account for the longer cast time. This is a brilliant idea, because it would give us better scaling with haste, and it would remove a rather useless glyph. Ghostcrawler, however, stated that “I understand the intent and it’s clever in a way, but we would be hesitant to introduce a glyph that would actually be a bad glyph for players who weren’t capable of benefiting from a bunch of haste.”.

This makes no sense to me. We already have Glyph of Healing Touch, which is the excact opposite of what is proposed for Glyph of Wrath and that doesn’t seem to worry the developers. Even if new players did use the “new” Glyph of Wrath, it would probably not be a very big deal for them. Never the less, this is how the developers feel, and I suppose they know what they are doing.

However, the PTR forums are getting clearned up, which usually means that the PTR is coming soon. I find this curious, to say the least, because we usually don’t get many comments in moonkin threads.

This is pure speculation, but maybe – MAYBE – Ghostcrawler is passing on these two ideas, and being so “active” in moonkin threads, because they have something else in store for us?

- QQ

Interview with Lappé

Friday, February 12th, 2010

No doubt many of us are closely following progression in heroic Icecrown Citadel. There are a lot of guilds gunning for the position for the best guild in the world.

Ahead of everybody else is Paragon from Lightnings Blade EU, and I hooked up with their very own moonkin Lappé for a little chat.

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Nibelungenlied

Tuesday, January 19th, 2010

Since ICC came out, there has been a buzz around the staff from Lady Deathwhisper: Nibelung. There has been no shortage of posts on MMO-champion, The Moonkin Repository or Elitist Jerks talking about this item, and there is a lot of “what if”’s and “could it”’s going around.

A few people wrote me and asked about it, and a couple noted that I had even picked it up myself. I haven’t been overly lucky with getting the Frozen Bonespike to drop yet, and the only viable offhand in ICC hasn’t been released yet. So when I had the chance to snatch up the staff, I decided to give it a whirl.

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Moonkin damage… sucks?

Wednesday, November 25th, 2009

A war has been raging on MMO-Champ’s forums lately. An inter-species feud that has no end. A struggle that consumes nearly every thread that pops up. And I’m getting a bit tired of it. It’s the age old turkey discussion known as “We suck, no we don’t, yes we do, no we don’t!” (WSNWDYWDNWD in short).

We are a few people who has been spending the better part of our “We could go hit on girls”-time discussing this subject, and it seems to be growing hotter with every post, and once in a while a new person on the board will stroll in, post something as if we haven’t just been discussing this for eight weeks, and it all starts over again. I myself am beginning to feel a little bit frustrated about all of this whole ordeal, and I aim to put a stop to it.

It seems that, with all the different threads we discuss in, sometimes the arguments previously made gets “forgotten”. The initial argument is then re-posted, regardless of it having been countered already, and the cycle repeats itself. On top of that, if an active participant goes away for a few days, the responses to his post might not be seen by him, and that part of the discussion isn’t continued and both parties believe that they have won the argument. And all of the points made, whether they were forgotten or intentionally ignored, it makes it very difficult – if not completely impossible – to reach a consensus.

So I have decided to make the mother of all arguments, the father of posts, the biggest, meanest blog post to defend my point of view: We’re fine!

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Wouldn’t it be cool?

Sunday, November 8th, 2009

In a previous blog, I ranted a bit about the fact that our damage is tied up in two talents, that our key talents are rather useless and that our rotation lack some greater finesse, a move of awesomeness, something that makesa difference.

And it doesn’t really seem fair that I always bitch and moan without actually giving some suggestions for what could be changed. I can’t rightfully complain about what I have without saying that I want. So i started to think about what could fix our problems and add a bit more.. bling to our playstyle. Treants are nice, but they are not a massive part of our playstyle. We can do without, and when we decide to summon them, their damage is medicore at best. Starfall is fun and unique, especially on AOE packs, but it lacks the damage and general awesomeness on a bossfight.

It would have to be something that can fill the gap where we need it. Something that would benefit equally from haste and crit, especially when crit and haste are meeting some nasty soft caps. It could be a long cast spell, a channeled spell like Mind Flay, or a skill that modifies something we already have.

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