Posts Tagged ‘tier 9’

Getting a little lovin’

Wednesday, December 2nd, 2009

I got a wonderful little suprise when I first logged on to MMO-champion today. A single line, but one that is sure to make a lot of people very happy.

Since tier 8 was nerfed last week, and WiseEclipse was dumbed down to nothing more than a waste of space, the forums have been hot with discussions. All we got was a slight bump to our 4pt10 set, and people haven’t been happy about it. The biggest discussion was the “When you did this to rogues, you buffed their abilities!”, and I have been following that discussion – and the responses Ghostcrawler has made to it – with great intrest. And now, it seems, we have got what we wanted:

Patch 3.3: Eclipse now increases damage done by Wrath by 40% (up from 30%) and the critical chance of Starfire by 40% (up from 30%)

This is a very interesting buff. While it certainly has some positive implications for us, it might still lead us into some problems in Icecrown Citadel.

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Moonkin damage… sucks?

Wednesday, November 25th, 2009

A war has been raging on MMO-Champ’s forums lately. An inter-species feud that has no end. A struggle that consumes nearly every thread that pops up. And I’m getting a bit tired of it. It’s the age old turkey discussion known as “We suck, no we don’t, yes we do, no we don’t!” (WSNWDYWDNWD in short).

We are a few people who has been spending the better part of our “We could go hit on girls”-time discussing this subject, and it seems to be growing hotter with every post, and once in a while a new person on the board will stroll in, post something as if we haven’t just been discussing this for eight weeks, and it all starts over again. I myself am beginning to feel a little bit frustrated about all of this whole ordeal, and I aim to put a stop to it.

It seems that, with all the different threads we discuss in, sometimes the arguments previously made gets “forgotten”. The initial argument is then re-posted, regardless of it having been countered already, and the cycle repeats itself. On top of that, if an active participant goes away for a few days, the responses to his post might not be seen by him, and that part of the discussion isn’t continued and both parties believe that they have won the argument. And all of the points made, whether they were forgotten or intentionally ignored, it makes it very difficult – if not completely impossible – to reach a consensus.

So I have decided to make the mother of all arguments, the father of posts, the biggest, meanest blog post to defend my point of view: We’re fine!

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Four quickies

Thursday, November 19th, 2009

I hate to make two blog posts just after the other, fearing that you will ignore the – much bigger – blog post below, but I figured I wanted to share these four bits of random notions:

Ghostcrawler explained how they are going to nerf elemental shamans tier 9 bonuses, because they don’t want people to use older sets because the bonusses are too good. Doesn’t that just strike you as currious, considering that we are still using 2pt8, and probably will until we get four pieces of 264 tier 10?

The mace replacement for Quel’Dalar, the Hammer of Purified Flame has been changed. It now has haste instead of mp5, making it slightly better than the 245 weapons available in Trial of the Crusader, and a very good weapon for new moonkins starting out.

I bite the bullet, troll myself and admit defeat, all within 10 minutes, and my views on Insect Swarm suddenly changes a lot. Previously, I did not deem it worthy to be cast during Lunar Eclipse, but after some amateurish napkin map, I am suddenly a lot warmer on the ability. I am cow enough to admit when I am wrong – as long as I am the one to point it out. Phew, I think I dodged a bullet there.

My gear is shaping up, after I was lucky enough to get the heroic version of Cry of the Val’kyr. I’m down to very few items that I want from TOTC now, other than upgrades from normal to heroic. The last items I have in mind are Lurid Manifistation (either version), aswell as Illumination and Drape of the Sunreavers from 10 man heroic. Ofcourse I want the 272 cloak, but I’m trying to be realistic here.

Caps, caps, caps!

Wednesday, November 4th, 2009

Back when i played my hunter, I had two goals: Get hit capped and get as much agility as bloodelfinly possible. As a feral druid, I simply had to have enough stamina and then stack agility (for the level I was raiding, at least). But as a moonkin, I find that my headaches frequently return when I’m planning ahead on gear wishes.

For the blissfully ignorant, let’s just cover the caps: 263 hit rating, 400 haste rating, and then pump up your crit. Spellpower is not really something we can gear for – we try to get as much spellpower from our gems, but other than that, it pretty much comes along as we get gear upgrades.

Hit is obviously a great concern. While I wouldn’t lie sleepless at night about being 10 hit rating below the cap, I do generally want to stay above the cap – actually, because of my “luck” with gear, I was recently as high as 130 hit rating above the cap. I want to keep my haste around 400, but my general rule of thumb is to allow it to swing down to 350 and up to 450 – although if I reach that high, I can easely switch my haste ring for another ring with crit. But once these caps are met, the issues start surfacing.

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