Posts Tagged ‘wrath’

Gearing up

Tuesday, February 23rd, 2010

I get a lot of questions from people asking how to gear up their moonkin. Links to armories, comparasons between this item and that and so on.

Unfortunately, the answer is not always as clear cut as one might think. There is a lot of things to take into consideration, and to perform to our fullest we need to know what to aim for.

Our stat priority has changed a bit over the last few major content patches. It can be difficult to keep yourself up to date, so lets take a good look at our stats, once and for all.

(more…)

Quick Quip: Speculations

Thursday, February 18th, 2010

In the past few days, Ghostcrawler has made two comments in Moonkin threads across the official WoW forums.

The first comment was to a suggestion to make Owlkin Frenzy be an on-use ability, such as Beastial Wrath or the like. Ghostcrawler didn’t seem to like that idea, stating that “I also don’t think it’s a great place to buff them for PvE. There are fights without a lot of predictable raid damage, and void zone diving shouldn’t be critical in keeping your dps up.”.

Thats all fine and dandy, Ghostcrawler. I understand if you don’t want to give us a burst ability, or if it’s too big a change to make at this point in the expansion. It would be rather easy to balance though, and would give us that little edge.

The second comment was aimed at a suggestion about changing Glyph of Wrath into something that increased its cast time by 0,5 seconds, and its damage by x%, to account for the longer cast time. This is a brilliant idea, because it would give us better scaling with haste, and it would remove a rather useless glyph. Ghostcrawler, however, stated that “I understand the intent and it’s clever in a way, but we would be hesitant to introduce a glyph that would actually be a bad glyph for players who weren’t capable of benefiting from a bunch of haste.”.

This makes no sense to me. We already have Glyph of Healing Touch, which is the excact opposite of what is proposed for Glyph of Wrath and that doesn’t seem to worry the developers. Even if new players did use the “new” Glyph of Wrath, it would probably not be a very big deal for them. Never the less, this is how the developers feel, and I suppose they know what they are doing.

However, the PTR forums are getting clearned up, which usually means that the PTR is coming soon. I find this curious, to say the least, because we usually don’t get many comments in moonkin threads.

This is pure speculation, but maybe – MAYBE – Ghostcrawler is passing on these two ideas, and being so “active” in moonkin threads, because they have something else in store for us?

- QQ

Our current predicament

Sunday, January 10th, 2010

We have been swimming in new loot for the past month or so, and we are crawling closer and closer to (or further and further away from) our soft crit cap. Up until Icecrown Citadel, I have been working feverishly on keeping my haste near 400, but with just a few upgrades from ICC, it is quite impossible. I am currently less than 1% away from being soft crit capped, and I am almost certain to reach it with the next major upgrade.

But it’s not all bad. I know I have scorned haste quite a lot in the past, but I have had a bit of change of heart after hearing a few arguments and checking through logs. But how do we go about handling haste and crit in ICC?

(more…)

Glyphs ‘R Us

Sunday, December 13th, 2009

I often get questions regarding which glyphs to pick for your all-round moonkin spec, and while some of them are pretty obvious, there are a few that always cause much debate.

So lets take a look at the current moonkin glyphs, and talk about which benefit us the most, and when to pick one over the other. This is, ofcourse, purely from a PvE perspective. Things are a whole lot different when it comes to battlegrounds or arena, and I will not cover them from fear of giving out some seriously bad advice.

There are 11 glyphs that we could possibly ever consider to use. These are Glyph of Barkskin, Entangling Roots, Focus, Hurricane, Innervate, Insect Swarm, Monsoon, Moonfire, Starfall, Starfire and Wrath. The list is actually quite long, but most of them have no real place in a PvE setting.

Lets look at them in order of usefulness.

(more…)

Getting a little lovin’

Wednesday, December 2nd, 2009

I got a wonderful little suprise when I first logged on to MMO-champion today. A single line, but one that is sure to make a lot of people very happy.

Since tier 8 was nerfed last week, and WiseEclipse was dumbed down to nothing more than a waste of space, the forums have been hot with discussions. All we got was a slight bump to our 4pt10 set, and people haven’t been happy about it. The biggest discussion was the “When you did this to rogues, you buffed their abilities!”, and I have been following that discussion – and the responses Ghostcrawler has made to it – with great intrest. And now, it seems, we have got what we wanted:

Patch 3.3: Eclipse now increases damage done by Wrath by 40% (up from 30%) and the critical chance of Starfire by 40% (up from 30%)

This is a very interesting buff. While it certainly has some positive implications for us, it might still lead us into some problems in Icecrown Citadel.

(more…)